AssetForge
The Perforce Alternative

The Next-Generation Perforce Alternative

Helix Core was built 20 years ago for on-premise hardware arrays. AssetForge is built for 2026—leveraging serverless Edge syncing, invisible OS file-locking, and zero DevOps overhead.

Why Distributed Teams are Abandoning Perforce

Why Perforce Fails Modern Studios

Requires dedicated IT engineers just to maintain a global network of 'Edge and Replica' proxy servers to reduce remote latency. Licenses are exorbitantly expensive and opaque, punishing smaller studios scaling up.

Modern game development utilizes massive binary data formats ranging from uncompressed lightmaps to full ZBrush source models. Legacy IT infrastructure cannot parse these binaries rapidly enough across remote, distributed teams causing locking conflicts and catastrophic sync delays.

  • Absolute prevention of corrupted .uasset and .meta mismatches.
  • Synchronize purely the changed block bytes, not massive entire files.
  • Military-grade ForgeNet protection spanning 20 Edge locations.

AssetForge Advantage

Zero Infrastructure Maintenance

We route your binary data directly through Cloudflare R2 Edge networks. You never pay for, configure, or reboot a Linux proxy server ever again.

Invisible File Locking

No more manually pressing 'Check Out' in an archaic P4V UI. Our desktop client intercepts OS filesystem hooks to natively lock Unreal .uassets the moment your artist opens them.

Transparent Flat Pricing

Scale storage infinitely without begging a sales rep to unlock 10 more workspace seats for your QA contractors.

Frequently Asked Questions

How hard is it to migrate from Perforce?

Incredibly easy. Our migration protocol involves pointing our client directly at your latest clean workspace map. AssetForge intercepts the master repo graph and automatically parses the binary blobs into the Edge.

Do you support Unreal Engine 5 Source Control integration?

Yes. By acting as a native file-system layer, UE5 natively respects the read-only bounds without requiring fragile third-party engine plugins.

Can we still do code branching?

We recommend letting Github/GitLab handle pure C++ source code branching, while AssetForge handles the massive /Content/ folder binaries seamlessly in parallel.

Deploy Your Studio Today

Join the hundreds of modern AAA and indie game developers syncing petabytes of data securely.